Welcome to the Animation Workshop for your Senior project '19/20.
In this ten week course, you will learn the basics of animation in Maya,
and about the industry surrounding animation.
In this ten week course, you will learn the basics of animation in Maya,
and about the industry surrounding animation.
12/5
Welcome to our 3rd class. Tonight, we'll introduce you all to your choices of models to use. Feel free to grab one or all of them to try out and see which one you like the most. I'll be giving you all a quick demo on how they work, and then let you experiment with using them. We'll also be using tonight and next class for any issues that come up with any of the models.
Welcome to our 3rd class. Tonight, we'll introduce you all to your choices of models to use. Feel free to grab one or all of them to try out and see which one you like the most. I'll be giving you all a quick demo on how they work, and then let you experiment with using them. We'll also be using tonight and next class for any issues that come up with any of the models.
This model also has a texture file I'll need to setup for you.
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11/21
Welcome to #2 of the workshop!
Tonight, we will be going over some concepts of animation, some further skills in Maya, and some chat about the industry of games/films.
Make sure you have read over the class rules and understand them.
The first half of tonight will be some more basics on Maya. The second half, I'll lead a small discussion about the current situation of the animation industry, where it's going, and how you could be involved if interested. When we return after Thanksgiving break, I'll introduce the models you can use for this main part of this workshop. The two workshops before Winter break, we'll go over use of the model and the expectations of your project.
Over the Winter break, you'll have a small homework piece. You'll be figuring out what you'll be doing with your model. Your project will be 5-7 seconds long. I'd really encourage to stick to that time frame. 30 frames of animation = 1 second. It ends up being a lot of work for what may seem like not much, but part of the goal of the class is to realize and appreciate what animators do all the time in games and film!
Welcome to #2 of the workshop!
Tonight, we will be going over some concepts of animation, some further skills in Maya, and some chat about the industry of games/films.
Make sure you have read over the class rules and understand them.
The first half of tonight will be some more basics on Maya. The second half, I'll lead a small discussion about the current situation of the animation industry, where it's going, and how you could be involved if interested. When we return after Thanksgiving break, I'll introduce the models you can use for this main part of this workshop. The two workshops before Winter break, we'll go over use of the model and the expectations of your project.
Over the Winter break, you'll have a small homework piece. You'll be figuring out what you'll be doing with your model. Your project will be 5-7 seconds long. I'd really encourage to stick to that time frame. 30 frames of animation = 1 second. It ends up being a lot of work for what may seem like not much, but part of the goal of the class is to realize and appreciate what animators do all the time in games and film!
CLASS RULES
I have some ground rules for the workshop.
While these rules might seem harsh, they are still tame compared to the real world. You have a responsibility to complete your Junior/Senior project, and put in the required hours. The Artete program has graciously made workshops available to make finding a Mentor easy for you.
I have some ground rules for the workshop.
- No smelly or messy food. If your fingers get stuff on them from touching the food, you can't have it in the lab.
- Drinks are OK as long as they have a closing lid and if it fell over, it wouldn't spill.
- Phone use = limited. If you're waiting on an important text/call, you need to inform me at the beginning of the workshop. Otherwise, ask if you can use it.
- Missing TWO workshops in a row = you are dropped from the workshop. Only exception is a medical reason with a note from parents/guardians.
- Missing THREE workshops at all = dropped from the workshop. You'll be missing 6 hours of the workshop, and lots of information. No exceptions.
- If you miss a class, you still need to makeup those hours for your Junior/Senior project. Our workshop is exactly 20 hours.
While these rules might seem harsh, they are still tame compared to the real world. You have a responsibility to complete your Junior/Senior project, and put in the required hours. The Artete program has graciously made workshops available to make finding a Mentor easy for you.
11/14
For our first class, we'll go over getting acquainted with Maya, and how to use the tools. We'll also create some basic shapes, and do some simple keyframing. Here's a video for reference to some of the items we'll be covering. |
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